How is the chance calculated?
If each roll is independent and has the same probability p = 1/N, the chance of at least one success in n rolls is 1 − (1 − p)^n. The 50%, 90% and 99% thresholds use that model. Actual game mechanics may differ.
Choose a weapon and a roll count to explore a mathematical scenario. This calculator assumes independent rolls with a constant probability of 1/N. The displayed weapon rates come from historical gameplay readings; the assumption is not a confirmed description of Planet RNG's roll system.
The relationship between displayed rates, Luck, mutations and any pity system has not been confirmed. These results are model examples, not an account-specific forecast, a minimum chance or a guaranteed number of rolls.
3.88e-9%
chance of seeing Entropy Well at least once in 100 rolls
This model assumes independent rolls with the same success chance each time. It does not establish the game's luck formula or whether a pity system applies. For rare outcomes, reaching the average gives about a 63% chance, not a guarantee. A count marked ≈ is rounded.
FAQ
If each roll is independent and has the same probability p = 1/N, the chance of at least one success in n rolls is 1 − (1 − p)^n. The 50%, 90% and 99% thresholds use that model. Actual game mechanics may differ.
No. In this model the expected waiting time is N rolls. The chance by then is 1 − (1 − 1/N)^N: 75% for a 1-in-2 item, approaching 63.2% as N becomes large. Neither the average nor a 99% threshold guarantees a drop.
Only entries with a numeric rate usable by the calculator appear. Some historical records have no readable rate, while others retain a printed suffix that has not been safely converted to a number. Those entries remain in the weapon database.