Planet RNG Wiki

Planet RNG Updates

What launched on the site, and which in-game facts each version covers. Every entry is dated; the game itself updates weekly, so the readings below carry their check dates.

  1. site

    Weapons database expansion: rates corrected, 18 new entries, icons

    The weapons database gained 18 verified rows: 17 read from the Index (Weapons tab, 1 in 2 through 1 in 400) plus Photon Annihilator at 1 in 2.08M. Three scan-card rates published in the earlier pass were corrected after glyph-level re-reads — Lotus Prism is 1 in 20.76Oc, The Absolute End 1 in 13.61Td, and Horizon Fang 1 in 5.43Sp — and Phoenix Absolute gained its rate (1 in 15.52Dc). Nine item icons were captured from the game itself (four scan cards, five Index cells), the database table now shows thumbnails, and the weapons page carries Index screenshots. Also corrected: Lunar III reads +19% Luck on 'Lunar Ultima Reactor' (the launch pass recorded +15%/'Ultra').

  2. site

    Community stream pass: a second event, the fleet card, new scan rates

    A 7 September community stream (26 minutes, reviewed frame by frame) added: SOLAR SATURDAYS — a second live event reading '5X LUCK 5X CREDITS' on its own countdown; the fleet offline card ('FLEET / OFFLINE / Claim Rewards') that half-closes the fleets question left open at launch; the full scan-card format (rate, name, class — COMMON and UNCOMMON named so far) with eight printed rates from 1 in 3 into the 20.76Oc class (suffix-level re-reads later corrected three of them — see the newest entry); three new weapons-database entries (The Absolute End, Horizon Fang, Lotus Prism); and a thirteen-row side menu — Worlds and Ascend joined the eleven rows from launch. Site plumbing: Google Search Console verification and the analytics tag went live with this pass.

  3. site

    Site launched

    Opening coverage built from a frame-by-frame pass over roughly two hours of public gameplay plus a fresh official API snapshot. Published: the weapon database with 19 verified Arsenal entries and the two confirmed roll rates (Entropy Well at 1 in 2.58T, Rift Devourer at 1 in 58B); six feed colour classes sampled from actual pixels (white, violet, purple, pink, gold, cyan); the planet ladder table covering rows 27–33 and 46–65 with printed multipliers; eight mechanics pages (rebirth, mutations, potions, events, planets, constellations, daily rewards, arsenal); seven guides from first-session order to pass valuation; the roll odds calculator running on the printed rates; and eight codes cross-checked against multiple trackers, including the two named in the official description. Everything unknown stays visibly blank — including Forge contents, the secret mutations, and most Arsenal odds.

  4. site

    Readings pass: what the footage corpus covered

    The launch readings come from two public gameplay recordings reviewed at native 1920×864 resolution: menu and interface mapping (eleven-button side menu), two rebirth panels (128→129 and 130→131 reads), the planets panel at three ladder depths, four mutation unlock cards (Plasma I, Lunar III, Stellar I and a Radioactive event line), the Meteor Shower event strip with its ORBITAL SYSTEMS countdown, inventory potion stacks, the seven-day daily rewards track, the constellation perks panel, and roll feed lines with printed odds. Open questions raised by the pass — the 'fleets' wording in the rebirth note, the COSMOS control, the potion timer discrepancy (10 min on cards vs ~19:38 on the HUD), and the exact colour-to-odds banding — are logged on the relevant pages rather than guessed away.