Planet RNG Wiki

Planet RNG Updates & Latest Version

Latest game update first, then the dated source-review log. The official API has not moved since 2026-09-24; the 2026-10-21 check still found the World 2 and Ascensions content and no new version. A source review is not a new gameplay test.

  1. snapshotupdate

    Latest game update: still the 2026-09-24 build; no new codes

    The Roblox games API on 2026-10-21 still reports lastUpdated 2026-09-24T09:12:22.628Z, so the latest shipped content remains the World 2 and Ascensions update. The same read shows 881,627 visits, 6,595 favorites and 12 playing at that moment. The official description still names only CELESTIAL and MUTATE. The codes page recheck on 2026-10-21 found no new code; the eight-entry list is unchanged. No new version, event or code was invented from the unchanged timestamp.

  2. codessources

    Code sources clarified; official catalog reviewed

    The official description still publishes CELESTIAL and MUTATE. The codes page retains eight entries, distinguishing those official publications from six media-reported codes; current redemption was not tested. Reward quantities not stated by the developer are attributed to media. The 10:01 UTC Roblox snapshot shows 868,742 visits, 6,524 favorites and 43 playing at that moment. Its update timestamp remains 2026-09-24T09:12:22.628Z. All twelve passes remain on sale at the recorded prices, the badge list is empty, and all eleven returned virtual-event windows have ended; the newest is the 20 September UPDATE!!! event. The homepage and probability guidance now separate displayed game values from an assumed independent-roll model. Historical footage readings retain their 13 September review date.

  3. snapshotpasses

    October 11 snapshot; three pass prices filled

    An October 11, 2026 Games API read shows the public name Planet RNG, still updated 2026-09-24T09:12:22.628Z, with 111 playing, 854,737 visits, and 6,451 favorites. Playing 111 is this log’s point sample. The description still names only CELESTIAL and MUTATE. The badge list was empty. The newest virtual event is still the ended UPDATE!!! title from 2026-09-20, so no new event page was added. The on-sale pass list is still twelve. Auto Sell is 99 R$, 2nd Expedition is 99 R$, and 3rd Expediton is 199 R$. The catalog spelling Expediton is unchanged. Those three effects were not read in gameplay, so they stay unranked and no expedition page was added. The same eight codes stayed on the codes page. A third-party list checked the same day still showed those eight active and zero expired. No new code was added, and reward text was not rewritten.

  4. snapshotevent

    September 29 snapshot and ended event titles

    A September 29, 2026 15:22:01 UTC Games API read shows the public name Planet RNG, updated 2026-09-24T09:12:22.628Z, with 162 playing, 790,512 visits, and 5,986 favorites. Playing 162 is this log’s point sample. The description still names only CELESTIAL and MUTATE. The badge list was empty. No new code was added, and no expedition page was added. Virtual events on that read included ended titles only. Newest: UPDATE!!!, subtitle “Long awaited”, 2026-09-20T21:30:44.413Z to 2026-09-20T22:30:44.413Z, description empty. World 2 + Ascensions, subtitle “New features”, 2026-08-29T21:30:14.3Z to 2026-08-29T22:00:14.3Z, description “New weapons, planets, ascension feature and more”. Other ended descriptions, quoted as event text and not as a confirmed multiplier or a redeem code: ADMIN ABUSE WEEKEND, “Solar Saturdays! 2x BOOSTED LUCK THIS SATURDAY-SUNDAY!”; SOLAR SATURDAYS 10X, “Solar Saturdays! 10x BOOSTED LUCK THIS SATURDAY-SUNDAY!”; Small Content Update, “Get ready for the forge weekend.”; The Forge, “Craft exclusive weapons, more events, planets, mutations, and more”. The September 7 stream note already records Worlds and Ascend buttons. This entry does not turn those sentences into a World 2 mechanic page.

  5. site

    20 September shop change, and a codes recheck with no new codes

    The on-sale game-pass catalog changed on 20 September 2026. Auto Sell, 2nd Expedition and 3rd Expediton were added, so the on-sale list went from the nine passes recorded on 13 September to twelve. The third pass keeps the catalog spelling Expediton. Prices for those three were not available, so the passes guide lists the official names and the 20 September listing date and leaves the price cells blank. No expedition page was added, because the effects have not been read in gameplay. The same check re-stamped the codes page on 27 September 2026: the same eight codes stayed active (SPACE, 100KVISITS, 200CCU, ASTRAL, 5KMEMBERS!, 400KVISITS!, CELESTIAL, MUTATE), the recheck found no new codes, and the official description still names only CELESTIAL and MUTATE. Reward text was not rewritten.

  6. site

    Weapons database expansion: rates corrected, 18 new entries, icons

    The weapons database gained 18 verified rows: 17 read from the Index (Weapons tab, 1 in 2 through 1 in 400) plus Photon Annihilator at 1 in 2.08M. Three scan-card rates published in the earlier pass were corrected after glyph-level re-reads — Lotus Prism is 1 in 20.76Oc, The Absolute End 1 in 13.61Td, and Horizon Fang 1 in 5.43Sp — and Phoenix Absolute gained its rate (1 in 15.52Dc). Nine item icons were captured from the game itself (four scan cards, five Index cells), the database table now shows thumbnails, and the weapons page carries Index screenshots. Also corrected: Lunar III reads +19% Luck on 'Lunar Ultima Reactor' (the launch pass recorded +15%/'Ultra').

  7. site

    Community stream pass: a second event, the fleet card, new scan rates

    A 7 September community stream (26 minutes, reviewed frame by frame) added: SOLAR SATURDAYS — a second live event reading '5X LUCK 5X CREDITS' on its own countdown; the fleet offline card ('FLEET / OFFLINE / Claim Rewards') that half-closes the fleets question left open at launch; the full scan-card format (rate, name, class — COMMON and UNCOMMON named so far) with eight printed rates from 1 in 3 into the 20.76Oc class (suffix-level re-reads later corrected three of them — see the newest entry); three new weapons-database entries (The Absolute End, Horizon Fang, Lotus Prism); and a thirteen-row side menu — Worlds and Ascend joined the eleven rows from launch. Site plumbing: Google Search Console verification and the analytics tag went live with this pass.

  8. site

    Site launched

    Opening coverage built from a frame-by-frame pass over roughly two hours of public gameplay plus a fresh official API snapshot. Published: the weapon database with 19 verified Arsenal entries and the two confirmed roll rates (Entropy Well at 1 in 2.58T, Rift Devourer at 1 in 58B); six feed colour classes sampled from actual pixels (white, violet, purple, pink, gold, cyan); the planet ladder table covering rows 27–33 and 46–65 with printed multipliers; eight mechanics pages (rebirth, mutations, potions, events, planets, constellations, daily rewards, arsenal); seven guides from first-session order to pass valuation; the roll odds calculator running on the printed rates; and eight codes cross-checked against multiple trackers, including the two named in the official description. Everything unknown stays visibly blank — including Forge contents, the secret mutations, and most Arsenal odds.

  9. site

    Readings pass: what the footage corpus covered

    The launch readings come from two public gameplay recordings reviewed at native 1920×864 resolution: menu and interface mapping (eleven-button side menu), two rebirth panels (128→129 and 130→131 reads), the planets panel at three ladder depths, four mutation unlock cards (Plasma I, Lunar III, Stellar I and a Radioactive event line), the Meteor Shower event strip with its ORBITAL SYSTEMS countdown, inventory potion stacks, the seven-day daily rewards track, the constellation perks panel, and roll feed lines with printed odds. Open questions raised by the pass — the 'fleets' wording in the rebirth note, the COSMOS control, the potion timer discrepancy (10 min on cards vs ~19:38 on the HUD), and the exact colour-to-odds banding — are logged on the relevant pages rather than guessed away.